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Friday, February 17, 2017

Gta V Review

GRAND IN EVERY SENSE.


Note: This review exclusively covers the single-player portion of Grand Theft Auto V, since it launched without any multiplayer mode. Click here to read Keza's ongoing thoughts on the recently released GTA Online multiplayer mode.
For me, Grand Theft Auto V’s extraordinary scope is summed up in two favourite moments. One is from a mid-game mission in which I flew a plane into another plane, fought the crew, hijacked the thing, and then parachuted out and watched it crash into the sea to escape death at the hands of incoming military fighter jets. Another time, whilst driving around in an off-road buggy, I got distracted by something that looked like a path up one of the San Andreas mountains. Turns out it was a path, and I spent 15 minutes following to the summit, where I nearly ran over a group of hikers. “Typical!” one of them yelled at me, as if he nearly gets run over by a rogue ATV on top of a mountain every time he goes on a hike.
I could go on like this for ages. GTA V has an abundance of such moments, big and small, that make San Andreas – the city of Los Santos and its surrounding areas – feel like a living world where anything can happen. It both gives you tremendous freedom to explore an astonishingly well-realised world and tells a story that’s gripping, thrilling, and darkly comic. It is a leap forward in narrative sophistication for the series, and there’s no mechanical element of the gameplay that hasn’t been improved over Grand Theft Auto IV. It’s immediately noticeable that the cover system is more reliable and the auto-aim less touchy. The cars handle less like their tires are made of butter and stick better to the road, though their exaggerated handling still leaves plenty of room for spectacular wipeouts. And at long last, Rockstar has finally slain one of its most persistent demons, mission checkpointing, ensuring that you never have to do a long, tedious drive six times when you repeatedly fail a mission ever again.

Grand Theft Auto V is also an intelligent, wickedly comic, and bitingly relevant commentary on contemporary, post-economic crisis America. Everything about it drips satire: it rips into the Millennial generation, celebrities, the far right, the far left, the middle class, the media... Nothing is safe from Rockstar’s sharp tongue, including modern video games. One prominent supporting character spends most of his time in his room shouting sexual threats at people on a headset whilst playing a first-person shooter called Righteous Slaughter (“Rated PG – pretty much the same as the last game.”) It’s not exactly subtle – he literally has the word “Entitled” tattooed on his neck, and the in-game radio and TV’s outright piss-takes don’t leave much to the imagination – but it is often extremely funny, and sometimes provocative with it. Grand Theft Auto’s San Andreas is a fantasy, but the things it satirises – greed, corruption, hypocrisy, the abuse of power – are all very real. If GTA IV was a targeted assassination of the American dream, GTA V takes aim at the modern American reality. The attention to detail that goes into making its world feel alive and believable is also what makes its satire so biting.
Grand Theft Auto V’s plot happily operates at the boundaries of plausibility, sending you out to ride dirt bikes along the top of trains, hijack military aircraft, and engage in absurd shootouts with scores of policemen, but its three main characters are what keep it relatable even at its most extreme. The well-written and acted interplay between them provides the biggest laughs and most affecting moments, and the way that their relationships with one another developed and my opinion of them changed throughout the story gave the narrative its power. They feel like people – albeit extraordinarily f***ed-up people.
Michael is a retired con man in his 40s, filling out around the middle as he drinks beside the pool in his Vinewood mansion with a layabout son, air-headed daughter, serially unfaithful wife, and very expensive therapist – all of whom hate him. Franklin is a young man from downtown Los Santos who laments the gang-banger stereotype even as he’s reluctantly seduced by the prospect of a bigger score. And then there’s Trevor, a volatile career criminal who lives in the desert selling drugs and murdering rednecks; a psychopath whose bloodthirsty lunacy is fuelled by a combination of methamphetamine and a seriously messed-up childhood.

The missions flit between their individual stories and an overarching plotline that involves all three, and it’s a credit to GTA V’s versatility and universal quality that each character has his share of standout missions. As their arcs developed I felt very differently about each of them at different times – they’re not entirely the archetypes that they seem to be.
This three-character structure makes for excellent pacing and great variety in the storyline, but it also allows Rockstar to compartmentalise different aspects of Grand Theft Auto’s personality. In doing so, it sidesteps some of the troubling disconnect that arose when Niko Bellic abruptly alternated between anti-violent philosophising and sociopathic killing sprees in GTA IV. Here, many of Michael’s missions revolve around his family and his past, Franklin is usually on call for vehicular mayhem, and extreme murderous rampages are left to Trevor. Each has a special ability suited to his skills – Franklin can to slow time while driving, for example – which gives them a unique touch. Narratively, it’s effective – even off-mission I found myself playing in character, acting like a mid-life-crisis guy with anger issues as Michael, a thrill-seeker as Franklin, and a maniac as Trevor. The first thing I did when Franklin finally made some good money was buy him an awesome car, because I felt like that’s what he’d want.
Trevor feels a like a bit of a get-out-of-jail-free card for Rockstar, providing an outlet for all the preposterous antics and murderous behaviour that otherwise might not fit in with GTA V’s narrative ambitions. I found his violent insanity a little overblown and tiresome at first. As get-out clauses go, though, it’s pretty effective, and Trevor’s over-the-top missions are some of GTA V’s action-packed highlights. It’s a successful way of solving a problem that’s prevalent in open-world games: the tension between the story that the writers are trying to tell, and the story you create yourself within its systems and its world. Grand Theft Auto V accommodates both, masterfully, allowing neither to undermine the other.

The actual act of switching between them also provides a window into their individual lives and habits, fleshing out their personalities in a way that feels natural and novel. Pick a character and the camera zooms out over the San Andreas map, closing back in on wherever they happen to be. Michael might be at home watching TV when you drop in on him, or speeding along the motorway blasting ‘80s hits, or having a cigarette at the golf club; Franklin might be walking out of a strip club, munching a bag of snacks at home, or arguing with his ex-girlfriend; there’s a good chance that Trevor could be passed out half naked on a beach surrounded by dead bodies or, on one memorable occasion, drunk in a stolen police helicopter.
It could be nearly anything, because there is a bewildering multiplicity of things to do in the new San Andreas – tennis, yoga, hiking, racing on sea and on land, flying planes, golfing, cycling, diving, hunting, and more. The missions are an able guide to both San Andreas’ locations and its activities, touring you around the map and whetting your appetite for independent exploration of it all. The way that we’re introduced to San Andreas never feels artificial – the map is completely open from the start, for example – which contributes to the impression that it’s a real place, somewhere you can get to know. If GTA IV’s Liberty City feels like a living city, San Andreas feels like a living world. I saw people walking their dogs along the beach in the country as I jet-skied past, arguing on the street outside a cinema in Los Santos, and camped – with tents and everything – overnight on Mount Chiliad, before packing up and continuing a hike in the morning. It’s astounding.
The ambience changes dramatically depending on where you are, too. Trevor’s dusty trailer out in the middle of nowhere in Blaine County feels like a different world from downtown Los Santos or Vespucci Beach. It wasn’t until the first time I flew a plane out of the city and over the mountains I was cycling around a few hours before that the full scale of it became obvious. It pushes the Xbox 360 and PlayStation 3 further than it has any right to, and it looks incredible. The biggest jump in quality since Grand Theft Auto IV is the character animation, but the world is also much more expansive, detailed, and populous. The price we pay for that is occasional framerate dips and texture pop-in, which I found became more prominent the longer I played, but never significantly detracted from my experience. For such a gigantic and flexible world it’s also remarkably bug-free – I encountered just three minor issues in the 35 hours I spent on my first playthrough, none of which caused me to fail a mission.

San Andreas’s extraordinary sense of place is heightened by the fact that so much of it isn’t on the map. There’s so much going on that it’s easy to find things organically, rather than spend your life following a mission marker. I once stole a passenger jet from the airport for the hell of it, then parachuted onto the top of the tallest building in Los Santos. (I then accidentally jumped off the top and fell to my death, forgetting that I’d already used the parachute, but I usually leave that bit out.) Out driving in the country, I came across a man tied to a telephone pole in womens’ underwear. I chased down criminals who randomly swipe purses on the street, and happened across gunbattles between police and other miscreants, events that add a sense that this world isn’t completely uneventful if I wasn’t here to disrupt normalcy. I bought an expensive mountain bike and cycled around in the hills, enjoying the view. These little moments can be captured on your phone camera – which, brilliantly, can also take selfies. I have several snaps of Trevor doing his unhinged version of a smile in his underpants on top of a mountain.
The story that GTA V tells through its missions takes full advantage of all this variety beyond driving and shooting (though the driving and shooting is still supremely enjoyable). It’s got so many great moments. It had me racing Michael’s lazy blob of a son across Vespucci Beach in one of many misguided attempts at father-son bonding, using a thermal scope to search for someone from a helicopter before chasing them across the city on the ground, torching a meth lab, towing cars for Franklin’s crack-addict cousin to prevent him from losing his job, infiltrating a facility from the sea in a wetsuit and flippers, piloting a submarine, impersonating a construction worker, doing yoga, escaping on jet skis, failing multiple times to land a plane loaded with drugs at a hangar out in the desert… it goes on and on. The days of a repetitive series of “drive here, find this guy, shoot this guy” are behind us. Even missions that would otherwise be formulaic are imbued with novelty and excitement by the potential to play them from three different viewpoints – in a shootout, Trevor might be firing RPGs from a rooftop as Michael and Franklin flank the enemy on the ground.
It’s the heists – multi-stage, huge-scale events that serve as the story’s climactic peaks – that show Grand Theft Auto V at its most ambitious and accomplished. Usually there’s a choice between a more involved, stealthier option that will (hopefully) attract less heat, and an all-out option that will be less tense but more explosively chaotic – and what crew to take along with you on the job. All of GTA V’s missions are replayable at any time, letting you relive favourite moments or try out another approach. They also have optional objectives in the vein of Assassin’s Creed’s synchronisation challenges, but crucially, these are invisible the first time you play a mission, and so they don’t distract you from doing things your own way.

Sometimes your own way won’t be the way that the designers expected you to do something, and though Grand Theft Auto V is usually very good at bending around you when that happens, there were one or two occasions where it wasn’t prepared for my personal brand of chaos. Overtake a car you’re not supposed to overtake and it will zip through lines of traffic as if by magic. Despite the introduction of new stealth mechanics, enemies will miraculously see you when the mission dictates that they should. Kill someone before you’re supposed to, and that’s sometimes Mission Failed. Most of the time the scripting is good enough to be invisible, but when it’s not, you really notice it – if only because most of the time it’s so seamless.
As ever, some of the wittiest writing shows up on the in-game radio that plays behind all of the exploration and mayhem. “There’s nothing more successful, more masculine, more American than a big wad of cash,” blasts one of the in-game ads. “We know times are tough, but they don’t have to be tough for you. Still got some liquidity in your house? Are you insane?” The music selection is also typically excellent, leading to many of those serendipitous moments where you’re driving along and the perfect song comes on. During a heist, when the radio isn’t blaring the background, a dynamic soundtrack seriously builds tension.
The satire is helped by integration of modern life into the game world. Every character revolves around their smartphone – it’s used to trade stocks, call up friends to meet up and send emails. There’s a great Facebook spoof, Life Invader, on the in-game Interne, with the slogan “Where Your Personal Information Becomes A Marketing Profile (That We Can Sell)”. You’ll hear adverts for preposterous parodic TV shows that you can actually watch on your TV at home, optionally whilst enjoying a toke. It might not be realistic, but it definitely feels authentic.

It’s worth mentioning that when it comes to sex, drugs, and violence, GTA V pushes boundaries much further than ever before. If the morality police were worried about Hot Coffee, there’s a lot here that will provoke moral hysteria. It’s deliciously subversive, and firmly tongue in cheek... but once or twice, it pushes the boundaries of taste, too. There’s one particular scene, a torture scene in which you have no choice but to actively participate, that I found so troubling that I had difficulty playing it; even couched in obvious criticism of the US government’s recourse to torture post 9/11, it’s a shocking moment that will attract justified controversy. It brings to mind Call of Duty: Modern Warfare 2’s No Russian mission, except worse, and without the option to skip over it. Some other stuff, like the ever-present prostitution and extensive strip-club minigames, feels like it’s there just because it can be rather than because it has anything to say.
There is nothing in San Andreas, though, that doesn’t serve Rockstar’s purpose in creating an exaggerated projection of America that’s suffused with crime, violence and sleaze. There are no good guys in GTA V. Everyone you meet is a sociopath, narcissist, criminal, lunatic, sadist, cheat, liar, layabout, or some combination of those. Even a man who pays good money to assassinate Los Santos’ worst examples of corporate greed is playing the stock market to his advantage whilst he does it. In a world like this, it’s not hard to see why violence is so often the first recourse. All the pieces fit.
THE VERDICT

Grand Theft Auto V is not only a preposterously enjoyable video game, but also an intelligent and sharp-tongued satire of contemporary America. It represents a refinement of everything that GTA IV brought to the table five years ago. It’s technically more accomplished in every conceivable way, but it’s also tremendously ambitious in its own right. No other world in video games comes close to this in size or scope, and there is sharp intelligence behind its sense of humour and gift for mayhem. It tells a compelling, unpredictable, and provocative story without ever letting it get in the way of your own self-directed adventures through San Andreas. It is one of the very best video games ever made. Note: This review exclusively covers the single-player portion of Grand Theft Auto V, since it launched without any multiplayer mode. Click here to read Keza's ongoing thoughts on the recently released GTA Online multiplayer mode.Grand Theft Auto V is not only a preposterously enjoyable video game, but also an intelligent and sharp-tongued satire of contemporary America. It represents a refinement of everything that GTA IV brought to the table five years ago. It’s technically more accomplished in every conceivable way, but it’s also tremendously ambitious in its own right. No other world in video games comes close to this in size or scope, and there is sharp intelligence behind its sense of humour and gift for mayhem. It tells a compelling, unpredictable, and provocative story without ever letting it get in the way of your own self-directed adventures through San Andreas. It is one of the very best video games ever made. Note: This review exclusively covers the single-player portion of Grand Theft Auto V, since it launched without any multiplayer mode. 

Saturday, September 3, 2016

Clash Of Morons-Bleh!

Clash Of Barbaric-Spartans

See, I am a very bad COC(Clash Of Clan) Player. I am a town hall 11 but, still I don't support the idea of losing money in a game.$600 for gems! That's just outrageous,mind you I am not that poor but, still I think losing money on virtual stuff is as bad enough as buying a house in which your pet is to live.

Let's get to the point that this all about Clash Of Clans.When I started playing this  game I encouraged my mother about  this game.She was a Farmer type who often picks up shields and doesn't attack others but, just harvests her own village resources. 

This post is all about COC so, let's begin:-

  • Clash of clans is a game in which you own a village which you get automatically.
  • Gems are the most wanted resource in this game. 
  •  Elixir is the resource which helps to train the different types of troops.
So,as always Stay Awesome!
 
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Candy Crush-Tutorial

The Crusher Of Dreams is Back

Candy Crush saga the all big franchise couldn't but, help a Tutorial for Players.They knew that if someone didn't know the Way to play a game then how would the company gain more pupil to play it's rainbow sparkled Matchmaking game.I am Back at it Again !

  • First thing is that you have to match every 3-candies\Buttons to make a point or 2.
  • Next to mind is that 4-4 and 5-5 give power-ups that if unleashed can obviously effect all they candies/buttons sparing it's Racism of Own Kind. Blah!
  • A level has many things that you should mind and don't ignore as if they are you're closest relatives wanting a glass of water and are telling you that they will give a good amount of Jelly to you. Yes, Jelly , it is the most annoying object in all the candy crush story.
  • Each level has it's own set of disturbances and Discrepancies you can't cross all levels with a same old stone age set of mind.Mind you, No abusive language said right now.
  • What are you staring at? My life is over! This is what the Crushers will say if they don't have enough life, I mean enough hearts to play on the game.
  • So only one thing to stay i.e Grab the Glory, All the Way to Victory.All the Way!
And as Ala-ways, Stay Awesome! 

Candy Crush - Review

The Crusher of Dreams

Join Tiffi and Mr. Toffee in their sweet adventure through the wonderful Candy Kingdom. Switch and match your way through hundreds of levels in this delicious puzzle adventure. Isn't it the sweetest game ever? Take on this deliciously sweet saga alone or play with friends to see who can get the highest score!

The Crusher of dreams is what I call it.Candy Crush Saga, the  game in which your objective is to crush candies by matching them in a 3-3 manner.This colorful crystals you see are very annoying.A candy crush gaming specifically knows that you have to BUY stuff,sometimes, but ,yes Buy stuff. It is a match maker game,don't take it in the wrong real life way.My mother is a serious Candy Crusher.She is at level 700- and something till I washed all her process down the toilet seat.No, I didn't wash it in the toilet seat. How could you think that?

Now,First things first, you can also match 4-4/1-1-1-1 and 2-3/5-5 . Well, A picture would help I suggest.You will see it at the last but, no discussion left.Next Coming up will be Candy Crush-Tutorial.So, Stay Awesome!

Dota 2 - Cheats

Sorry Guys and Girls, but, I cant publish the cheats I have got in my pocket slip right here because for some copyright infringement reason I can't do it.Sorry! But,Don't get the mood off. I am bringing 2 games each week, at least! So, Stay Awesome!

Dota 2- Tutorial


Dota 2 for Dummies: A no-bullshit method to start playing without pissing everyone off  


OPINION




There's an elephant in the room: the biggest barrier to getting into Dota 2 is Dota 2 itself. It has over a hundred heroes, with more on the way. It has a complex item system. It carries over some of the more sophisticated level mechanics of real-time strategy games. Much of the audience is toxic, full of homophobia, racism, abusive language, and sometimes deliberate team sabotage.
There is a wall that many people see in front of Dota 2, and it can be hard to climb. Like many challenges, it's best to find some help to start.

PLAY THE TUTORIAL

You wouldn't play a sport with a bunch of strangers without knowing how it works. Dota 2 does have a tutorial and, while it offers a small taste of the game's depth, it's better than nothing. You'll learn a few heroes (including Sniper, a popular, incredibly annoying pick), and you'll learn about the kinds of abilities characters have and how to activate them.
This is all very intro-level, but it's incredibly important, especially if you don't have much experience with Warcraft 3, which is the evolutionary basis for the modern MOBA genre. You'll also get a very basic introduction to items. Learn what Tangos are. You'll be using them often.

FIND A COACH

This might seem premature, but my first experiences with Dota 2 skipped past the "playing with bots" stage and went straight to "playing with friends who knew how to play Dota 2."
I'm impatient. I started playing Dota 2 specifically because it was the only thing anyone I knew was playing with any regularity, and I wanted to play games with my friends. It was only later that I started playing without them.
This is what allowed me to find fun right away, as opposed to struggling against bots in a game I didn't understand. I asked a ton of questions as we played and, because these were people who wanted me to understand the game, no question was seen as stupid.
There are a number of resources online, but constant supportive communication early on was key in getting me involved and keeping me from fleeing in terror at the prospect ofDota 2's complexity. So, if you've got friends on your Steam list who play Dota 2, ask if they'd be willing to show you the ropes.
Also, get a mic. Voice communication is critical, especially when you're learning. This should be seen as mandatory.

ON THE OTHER HAND, PLAY AGAINST BOTS

My sister started playing Dota 2 months before I did, primarily learning the game by using online resources and, unlike me, playing against bots. She played matches against the AI hundreds of times to learn the game and, as Dota 2's bot AI tends to be very aggressive, it's not a bad primer on player behavior in public, unranked games.
The result after hundreds of games is that my sister has a better win-loss record in matches than I do. That's not indicative of skill necessarily — and my team beat her team when we were randomly matched against her and her new Dota 2 friends, thank you very much — but she's put in a ton of practice and has used the in-game guides to learn heroes and the game very well.
THE BEST WAY TO AVOID CRITICISM FROM THE COMMUNITY IS TO NOT BE NEW, AND THE BEST WAY TO NOT BE NEW IS TO PLAY AGAINST THE AI.
I also play bot matches occasionally, for a very specific purpose: I can try new heroes, and pause the game to search online for strategies on how best to employ their abilities. It's a test environment where you can screw around without hurting your team or embarrassing yourself, and with a game like Dota 2, that's really important.
The best way to avoid criticism from the community is to not be new, and the best way to not be new is to play against the AI.

USE IN-GAME GUIDES

You'll see an open book icon in the upper-left corner of Dota 2's in-game UI. This is the guide menu, which contains player-written and rated guides for every hero in Dota 2. I like guides written by Purge personally, but explore different builds for heroes in bot matches to find the ones that seem most tailored to your abilities and sensibilities.
Guides aren't static resources to look at and close. As you earn levels, the guide you've selected will highlight the next recommended skill/skill level to pick, while giving the guide writer's explanation as to what each skill/spell is good for. Guides are just as useful for Dota 2's item shop — they create customized lists of recommended items to buy.
Remember that guides aren't a rulebook, and that you can and should deviate based on what your team needs from you. But they're an excellent starting point to learning characters and the game.

LISTEN TO PEOPLE WHO ARE BETTER THAN YOU AT DOTA 2

I'll add the caveat that you shouldn't put up with a ton of abuse from teammates, and I advise using the mute button in these cases; it's found by holding the "~" key in-game and clicking the speaker icon next to the offending player.
That said, the best way to learn how to play Dota 2 is to play with people who know more about it than you do. They can tell you where you should be, what hero best fits in the existing lineup, what items the team needs, etc. Also, people are more inclined to help you if you seem keen to help the team. Noobs aren't actually the worst teammates in Dota 2 — stubborn players who want to do their own thing are, and most people I've played with seem to know that. This segues nicely into my next suggestion, which is ...

PLAY SUPPORT HEROES

It's important to learn about hero roles in Dota 2 as quickly as possible, but as a beginner I gravitated towards support characters. Support heroes are self-explanatory - they act to help the more powerful damage-dealing characters survive and win the game.
They're also usually responsible for spending their gold on consumable items to help the team. If you want to get on your team's good side, offer to buy the courier before heroes are even picked. Tell them you're playing support. As you learn more heroes, let them know which supports you're capable with and ask how you can fit into the team lineup for the most success.
POSITIVE BEHAVIOR IN LOBBIES HELPS CREATE A BETTER ENVIRONMENT IN CHAT
In my experience, this has had two effects. First, as I've gotten better about helping my team, rather than playing the character I arbitrarily want to play at any moment, I've had a better time. But also, I find that positive behavior in lobbies helps create a better environment in chat with random team members. Good vibes are often contagious. And when my team is working together, positively communicating with each other, I have more fun, even if we lose.
As you're learning the game, figure out what kinds of heroes you're best with. Maybe you won't need to roll support for long, and you'll be a better asset as a carry hero, focused on doing damage and winning team fights.

GO OUTSIDE THE GAME

You'll learn a lot about playing Dota 2 by playing Dota 2, but eventually you'll want to venture outside the game client into the greater community. Having more than eight million unique monthly players has the side effect of an enormous amount of community-generated content, and much of it is quite good. And if you're new, there's good news: you don't have to participate in it to benefit from it.
Outside of the community is the professional circuit, and this might be the most eye-opening experience you'll have with Dota 2. Professional competitions will show you ways to play heroes that you never imagined, and give primers on high level tactics and strategy on everything from map control to macro, which is the ways you handle your character moment to moment.
More importantly, it's fun to watch Dota 2 when you know what you're watching. It's exciting to see high-level play on a game that you understand, and in my experience, MOBAs are second only to fighting games in their readability. They move much more slowly than shooters and there's more action visible on screen at any given moment, making for something I've found much more entertaining to watch. The excitement is contagious.
Hell, the constant chatter this week about The International may be the whole reason you're reading this in the first place. Now it's time to take the next step and play the game. Stay Awesome!

Dota 2-Review

Dota 2-Review

From stylish ancient blaring type music to Godlike kills, Dota 2 is the game you need if you are a Online-Fighting-Human!In this game,The user gets 2 options-either to fight with real time users or BOTS. That's right! Bots! The objective of the game is like COC , but, easy to understand with a map.

Better! It's at the last of the page.Damn you,Google Blog! Whatever, There are 2 teams better named- The Radiant & The Dire.Very tough rivalry indeed,because we find Gods & Monsters Fighting for them with others.Tough to understand? See, Now we have a map. In that there are 3 lanes, suitably named- The Top , The Middle & The Bottom.The top known as the most easy lane for the game for the Dire. Yes, The same for the Dire! Why no equality for The Dire?
 
 All the users choose a specific Hero ( God/Monster) Now comes the interesting part-FIGHT! Each hero has a skill set of abilities and it varies from Hero to Hero.Now,nothing else to say!Except Stay Awesome!
Image result for Dota 2 map